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@database "aj108.guide"
@remark AmiJournal 1.08 (October 30, 1993)
@remark
1993, Planet X Productions Int'l and Ray J. Morrell
@Node "MAIN" "=AmiJournal 1.08= October 30, 1993"
@toc "menu"
@{" Please Click Here to Begin " link "menu"}
+--------------------------+
|: :|
|| ** ** .|
|: ** ** .|
|: |
|. ***** ** |
| *** ** ** |
| *** ** ** .|
| *** ** ** ** :|
|. *** ** ****** ||
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+--------------------------+
Alternative News Source for the Amiga, CNet, and C-LINK
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Published by Planet X Productions International
Toronto, Ontario
*BY AMIGANS FOR AMIGANS*
@endnode
@node "menu" "=AmiJournal 1.08= Main Menu"
@toc "menu"
// =AmiJournal 1.08= \\ The AMIGA Alternative News Source
\\ 10/30/93 // =================================
1993, Planet X Productions Int'l and Ray J. Morrell
@{"From The Editor " link "ED-1"} More blabbering...
@{"All about CD
" link "ED-2"} Releases, add-on and specs
News Headlines -
@{"New Look For New OS " link "NH-1"} News on AmigaDOS 3.1
@{"Columns (dir) " link "CO-1"} Network news, reviews, and more
@{"Reader Survey " link "RS-1"} Let us know about you
@{"Direct Distribution Sites " link "DD-1"} Where to find AJ every Saturday!
@{"AmiJournal Information " link "CR-1"} Staff credits, distribution, info
@{" QUIT " quit}
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "ED-1" "=AmiJournal 1.08= From The Editor's Desk"
@toc "menu"
/|J FROM THE EDITOR'S DESK
======================
CUTBACKS AND DOWNSIZING...
--------------------------
Well, due to lack of response, we have discontinued several regular
features of AmiJournal, they include: The AMIGA User (electronic comic
strip); ARexx support (which we haven't seen in several issues anyway); The
Humor Dept. (unless we get some submissions); and the Displayme of the Week
(we have run clean out of interesting .displayme files).
I hate to start an editorial off like that, but the simple fact is, if
there are readers who enjoy these columns, they haven't told us about it.
NOW FOR WHAT'S NEW...
---------------------
Since we haven't received any reader surveys back yet, I am out on a limb
in guessing where this magazine should go. So, I have decided to add some
features. Beginning with next issue, we will highlight an Amiga BBS in our
BBS-of-the-week column, technically a replacement for the displayme of the
week column we have discontinued.
We hope to include more graphic images in future issues, and to keep us
from going overboard, I have set a limit on the final compressed archives
of AmiJournal at 50KB.
We are working vehemently to attain news and information, and we hope to be
on the cutting edge of software news and previews very soon. Direct
information from developer's is not an unlikely possibility in the near
future. As you may or may not know, most of the information we bring you
comes from other media sources, currently.
I KNOW WE PROMISED IT...
------------------------
The review of Geopolitik! is not going to be in this issue for two reasons.
Firstly, it's not fully complete yet, so there is no point in featuring it
before it's release AGAIN, we already did a preview of it in our last
issue. Secondly, we came up with that review of CNet Hockey, and it seemed
more urgent that it be in the next available issue, and this was it.
However, I have included a screenshot of Geopolitik's 'About' screen -
admittedly not the most graphic screen in the game, but it will give you
some idea of the layout, and of course, who is responsible!
Click here to @{"VIEW IT!" system "display Geo.iff"}
OH, AND HAPPY HALLOWE'EN...
---------------------------
How silly of me to almost forget to include a note on Hallowe'en for the
issue being released the day before it!
Happy Hallowe'en, and let's keep it safe & sober! Or at least, half-sober!
We don't want to lose any readers, since we don't know exactly how large
our reader base is!
Which reminds me... mail us the completed Reader Survey, everybody!
Thanks, and ... BOO! Scared ya...
THE MONTH AHEAD: NOVEMBER
-------------------------
November 1993 should be rather quiet. The 'lull before the storm' in a
sense. We are expecting World of Commodore Amiga to bring lots of
surprises, but the show isn't until December 3.
We will continue to cover the progress of online games and new software
releases, and to keep things interesting we will be introducing new
features and columns in the next few weeks.
As for now, we have a packed issue to bring you, including the very first
'bad' review of something - an online game for CNet called 'CNet Hockey
1.5' - which we are absolutely sure will cause a stir. Enjoy this week's
issue, happy Hallowe'en, drive safely, etc., etc.
And don't forget ... the AMIGA RULES! \=^)
- The Editor (Ray Morrell)
CLINK: @ 911:5177/0.0
FIDO: @ 1:229/436.1
InfoNET: @ 411:1000/0.0
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "ED-2" "
ALL ABOUT CD
@toc "menu"
/|J ALL ABOUT CD
==============
By: Ray Morrell (The Editor@911:5177/0.0)
Sink or swim? It's a very big question in the minds of Amiga users,
Commodore executives, and developers of software and hardware for the Amiga
family of computers. CD
may have answered it, in a very big way.
Not since Commodore released the C=64 has such a fuss been made over a
Commodore product, excepting maybe the AGA-based Amiga 4000. The CD
promises to compete with Philips' CD-i, Sega's MegaCD, and any other CD
console that dares to step in its way.
But what makes the CD
so good? I thought you would never ask. Here is
some technical information AmiJournal has collected on the Amiga CD
Games
Console:
Processor: Motorola EC68020 (14 MHz)
Graphics: AGA chipset
- 256,000 colors (realistically, 256 only)
- 16.8 million colour palette
Video: - RF connector
- S-VIDEO port (popular in the US)
- Compositem socet (better quality than RF)
Sound: 16-bit CD-quality sound
Left and Right Hi-Fi stereo output
Other Ports: - Controller/Mouse Ports
- Two std 9-pin game ports, auto-sensing
- Serial port
- Multiplex serial interface, allows:
- Serial to Parallel conversion
- Third party or A4000 keyboard
- Audio/Video Expansion Bus
Game Controller: 11-button, 9-pin controller
Firmware: AmigaDOS 3.1 in ROM
- Includes CDROM FileSystem
- Auto-sensing connected devices
Peripherals: - MPEG (Motion Picture Expertise Group) epansion
box, allowing:
- VideoCD
- Advanced sound technology
- COST ->
200 (UK)
RAM: 2MB
CD Unit: Sony custom CD player:
- Chinon/Commodore microcode
- 16-bit, 8x oversampling
Retail Price:
299 (UK), est. $499 (US)
Commodore has manufactured over 30,000 units since the launch date of
August 20 (in the UK). At release time, there were 18 titles on the CD
market. By the time CD
is released in North America - around Christmas
time - there are expected to be over 75 titles.
Not all of them will be ports from the disk-based Amiga games, but
many of them are, and more than just ports, but complete work-overs.
For anyone who just invested in an A1200 or A4000, Commodore will have
drive available after this Christmas.
The competition will be running for their lives. Sega's MegaCD is a
flimsy unit, offering only a 68000 engine, poor sound quality, and an
expensive
369 (UK) price tag. Most of the software for MegaCD are ports
from the cartridges. It is evident that Sega will not be a factor in
regards to competition. But what about Philips CD-i? Well, so far in the
UK, it just hasn't sold. And with a price tag of around $1000 (US), it
probably won't sell in North America either.
So much for competition. The Amiga CD
should stand alone among CD
rivals. The only problem right now is that a lot of possible software
developers for the Amiga have been turned off by the rampant piracy in
Europe, which trickles (rather, tidal waves) over to the North American
market. As David Pleasnce, Commodore's General Manager in the UK put it,
"You know they produce a game and when they ship it, they're lucky if they
get 30,000 units out of it, which is obscene when you consider that here in
the UK alone there are 1.5 million Amiga owners."
CD
will make piracy absolutely impractical. Only a devout pirate
could be bothered to haul around over 150 disks of a CD release, from one
board to the next. At current modem transfer rates, one release would take
about 13 hours to transfer. And who is going to have the floppies, or the
harddrive space to unpack all those disks?
Popular Amiga game developers have been quick to jump on the CD
console bandwagon. Here is a good-sized portion of the titles out, or
coming soon, by developer:
21ST CENTURY ENTERTAINMENT -
PINBALL FANTASIES Full 256 color CD version of disk based game
PINBALL ILLUSIONS Follow up to Pinball Fantasies
BULLFROG -
CREATION 3D graphics underwater adventure
MAGIC CARPET Fractal-based 3D game, flying a magic carpet
THEME PARK Business simulator, with excellent cartoon gfx
SYNDICATE CD version will be enhanced with extras
FLAIR -
OSCAR Sort of a Sonic rip-off, but many more features
1869 Strategy game, similar to floppy version
SURF NINJAS Some sort of platform game
WHALE'S VOYAGE CD eliminates disk-swapping complaints here
GENESIS Massive adventure game with digitized video gfx
ADVENTURES IN TIME Time travelling adventure game
GRANDSLAM -
NICK FALDO'S GOLF CD version promises 256-color graphics, and faster
GREMLIN GRAPHICS -
ZOOL Countless new features and improvements.
LOTUS TURBO TRIL. All three LOTUS games on one CD.
NIGEL MANSELL'S... Converted from disk version
HERO QUEST 2 Will be converted from disk version
UTOPIA Another disk-2-CD conversion
PREMIER MANAGER Read above
LITIL DIVIL Yep, 'nuther conversion from disk
ICE -
AKIRA Shh! It's still a secret! Based on animated
motion picture of same name
KRISALIS -
SOCCER KID An interested AGA platform game
SABRE TEAM Exciting combat shoot-em-up arcade-style game
MICROPROSE -
B17 FLYING FORT. [See AJ 1.01] Will offer many enhancements
GUNSHIP 2000 Conversion from disk, expect lots of AGA gfx
FORMULA ONE GP Popular racing game, converted to CD
CIVILIZATION AGA version to be converted to CD
MILLENNIUM -
DIGGERS A massive strategy/adventure mining game
JAMES POND 3 More space means more graphics and sounds
MINDSCAPE -
ALFRED CHICKEN 'Cutesy' platform game
MIRAGE -
RISE OF THE ROBOTS Ray-traced artwork, incredible graphics
RETURN/LOST WORLD No information
OCEAN -
SLEEPWALKER Incredible AGA platformer to be made for CD
BURNING RUBBER Competition for LOTUS?
INFERNO Graphic adventure game
T.F.X. Smooth-runing CD flight/combat sim
RYDER CUP GOLF Hmmm... well, another title anyway
PSYGNOSIS -
DRACULA Absolutely incredible graphics on this one folks
MICROCOSM Shoot-em-up space game
RENEGADE -
URIDIUM 2 Incredible platform shoot-em-up
THE CHAOS ENGINE Many, many, many enhancements thanks to CD space
SENSIBLE SOCCER Very popular soccer game in the UK
SUPERVISION -
DONK! A possibility for disk-2-CD conversion
SYSTEM 3 -
LAST NINJA Trilogy of the Last Ninja series
PUTTY 2 Awesome, colorful platformer
TEAM 17 -
ALIEN BREED 2 An excellent graphic game, coversion from disk
SUPERFROG One incredible platform game
PROJECT X Classic on disk, will be better on CD
VIRGIN GAMES -
DUNE Huge graphic adventure, with enhanced sound & gfx
Those are all of the titles we could come up with from our media
source (Amiga CD Format, October 1993). Anticipate many more releases,
particularly from developers not mentioned (although that was pretty
comprehensive of a list).
We decided not to include a graphic image of the CD
, because we
included one in AmiJournal 1.05, and we only have one in our graphic image
library.
We will keep our readers informed of any developments in the Amiga
Games Console realm, but we don't anticipate any surprises until
December.
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "NH-1" "
NEW LOOK FOR NEW OS
@toc "menu"
/|J AmigaDOS 3.1 GETS A NEW LOOK
============================
By: Ray Morrell (The Editor@911:5177/0.0)
Workbench and Kickstart 3.1, due for release later this year, and for
inclusion in the Amiga CD
Games Console package, will see major
improvements and additions over the current "high-end" AmigaDOS, 3.0.
The upgrade is expected to tie in with the release of a CD-ROM drive
for the A1200, and will include the Workbench 3.1 disks, and a new
Kickstart ROM chip.
Workbench 3.1 will include a FileSystem for the CD-ROM, and improved
printer support, including 12-bit support, correct printing of HAM8 images,
and fixes to allow the PostScript driver to print graphics properly. A new
driver, for the Hewlett Packard 550C InkJet printer will also be included.
Also in the software upgrade, an improvement to the overscanning
feature, present since Release2.0, allowing full use of the 1940 and 1942
monitors.
The operating system is expected to run on any Amiga except the Amiga
1000 and the Amiga 500, which could indicate that it requires a full 1MB of
CHIP RAM to operate.
In North America, release of AmigaDOS 3.1 can be expected around the
same time as World of Commodore Amiga in Toronto, this coming December 3-5.
[Some source info: Amiga Format #51, October 1993]
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "CO-1" "=AmiJournal 1.08= Columns Menu"
@toc "menu"
/|J REGULAR COLUMNS & FEATURES
==========================
@{"Net News " link "CO-2"} News on the Nets
@{"Online Game Review " link "CO-4"} CNet Hockey v1.5
@{"Feedback " link "CO-F"} Our readers write us
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CNet Hockey v1.5 -> BAD REVIEW??
Our readxxxxxxxxxxxxxxxxxxxxxxxx
Open up the mailbag!
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "CO-2" "
NET NEWS
@toc "CO-1"
/|J C-LINK NEWS
===========
Several issues are under hot debate in the CLINKFIRINGLINE echo.
Homosexuality is still a center of much debate between noted voice
"The Master" and co-ordinator of FaithNet, "Charles." It seems this issue
will not be resolved, and the arguments fly back and forth.
The trial of the men accused of beating Reginald Denny has been picked
up as a topic in that echo, the argument seems to be, now that the
trial is passed, if the crimes the men committed were "hate crimes" as was
(apparently) the case in the Rodney King beating. Once again, 'advocate
for the little guy' Mike Christy is at the center of this debate.
There is talk of closing the doors to the area to minors, which has
stirred some grumblings of displeasure. Nothing "official" has gone to
vote as of yet.
Skilled and unskilled labor has just recently come to light with a
lengthy post by Omar of River Conditions BBS in Downey, CA. We will watch
this topic in case developments get interesting.
No other networks have had news worth reporting, that we are on. If you
are an authorized member of another network, or even just a user with an
ear to the floor, we'd like to hear some news on a network you are on, or
even a specific echo.
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "CO-4" "
ON-LINE GAME REVIEW
@toc "CO-1"
/|J CNET HOCKEY V1.5
================
By: Ray Morrell (The Editor@911:5177/0.0)
----------
TITLE: "CNet Hockey v1.5"
FROM: Everlast
NOTES: CNet 2.63
RATING: (out of four stars) -> *
CNet hockey is positively, without a doubt, the lamest online game I have
had the "joy" of playtesting, for CNet Amiga BBSes.
Don't get me wrong, the concept is very good. An online hockey game
could prove both entertaining, and popular. However, the users will have
to wait even longer for this mystical online sports cavalcade to appear,
'cuz this ain't it.
First off, the docs are pitiful. Everlast spent a good portion of the
space shouting out 'greetings' to his friends. And then there is the BBS
ad for some board in Meaford, Ontario (well off the beaten track).
Ok, I don't mind poor spelling if it's intentional, but if you are
going to put out an online game that people will take seriously, you should
check through once in a while, for errors. If people think a programmer
hasn't even gone through remedial Grade 7 English, they are less likely to
believe the program is any good.
In the case of CNet Hockey, they are right.
Before I go on about what I didn't like with the game, I will
highlight some of it's beneficial features. First of all, the idea is very
good. I haven't seen many online sports games, particularly for CNet
Amiga, and hockey is fast growing in to a very popular sport, both here in
Canada, and in the United States (not to mention the UK, and Europe). The
game has inventive intermission shows, including Don Cherry during the
second intermission. It is unfortunate that during CBC's Hockey Night in
Canada, Don Cherry actually appears during the FIRST intermission, because
the game is still young, and non-important issues can be tackled by Mr.
Cherry, and made into important ones.
Now for the bad points. First of all, owners of accelerated systems
will find that most of the text scrolls off the screen hideously fast, due
to the use of many "do x=1 to xxx" loops. The game was obviously meant for
a slower, 68000-based system. This means that anyone with an accelerator,
such as yours truly, has to go through the program code and play with the
do loops to fix them. Alternatively, you can replace them with DELAY
statements, which is what I think the programmer originally planned to do,
since there is already a statement to open the necessary
'rexxsupport.library.' The game is written in ARexx, and all of this is
quite easy to accomlish, but tedious.
The game itself has no form. You create a team with six players (for
all of the starting positions in hockey). Each player has a name. No
skills, or anything like that, just a name and a position. The game then
plays out completely randomly. There is no strategy involved, no form, no
function. You have three options at all times ("Move" "Pass" and "Shoot"),
and you have no sense of where you are on the ice. Neither does the game,
several times I have performed two-line passes after a faceoff after the
other team's goalie has held the puck. In real hockey, that face-off would
occur in the other team's zone, and a two-line pass would therefore be
impossible.
That brings to mind another bad point. Anytime either goalie has a
hand on the puck, there is a new faceoff. Might I ask WHY? In real
hockey, we all know damn well most of the time the goalie gives the puck
to a teammate. No faceoff, no wasted time.
Back to the technical side, each random statement resets the random
seed. This is a bad programming move in ARexx, especially where the random
function is used so much. This creates a "bell curve" of random number
output, which means if the random statement asked for 1 to 10, the numbers
4,5,6 and 7 would have an exceptionally greater chance of coming up than
any other number, and 10 will come up less than 1% of the time. This can
easily be fixed, but I am not about to write the program for the guy, now
am I? [See AmiJournal 1.02's ARexx Tip for the low down on RANDOM() -Ed]
More beefs: In all the games I, and my assistant sysop, played, we
never once scored a goal against the computer. This leads me to believe
that the chances of goal scoring are exceptionally low for the player, and
favor the computer. There are only four teams available to play, Toronto,
Montreal, Detroit and Florida. While this may sound ok, the game makes
absolutely no distinction between them. While your team has players, the
other teams do not. When you fight (and it's always the same player on
your team who gets into a fight), you fight a generic member of the other
team. The fight sequences are ALWAYS the same, your player gets a game
misconduct, end of story. The same text is displayed for every fight, and
this is extremely boring.
The intermissions also display exactly the same 'analysis' each time
you play. Don Cherry rants about 'pussies' and in the first intermission,
some guy named 'Howie' looks at the goal difference. From this he can tell
you which team is motivated, which team 'can't seem to mount any great
offense' and which one has the better scoring opportunities. Again, this
is boring, and leaves player unmotivated to play the game again after they
figure out it simply displays the same text every time.
The huge lack of imagination abounds in the program. As far as I'm
concerned, it's a half-assed job. I have more on my list of problems with
this program, but this magazine has a size limit to stick with.
In short, play it once, play it twice, but after that, it will seem
like punishment to play it at all. I won't even get into the poor use of
grammar, but I will say the English language has been decimated by this
game.
I really hope somebody, even Planet X's own team of ARexx programmers,
comes up with an update or a complete re-write of CNet Hockey v1.5. Online
sports games are a niche without a doubt, and sadly this attempt at
satisfying that audience has failed miserably.
!ADDENDUM!
----------
The programmer of CNet Hockey, Everlast, deserves credit for seeking
to fix problems quickly. Just this week, a new version of the program was
uploaded to FutureWorld BBS, home of CNet Amiga. The new version fixed the
"do" loop bug, and replaces it with the DELAY function, as was recommended
by several users, and in the above review.
However, there is still a long way to go before the game can call
itself 'better' than the version we here at AmiJournal reviewed.
Sorry, readers. I call 'em like I see 'em.
[Next Week: Geopolitik! Pre-release (v0.90)]
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "CO-F" "
FEEDBACK
@toc "CO-1"
/|J FEEDBACK
========
==========================================================================
NO FEEDBACK WAS RECEIVED THIS WEEK.
==========================================================================
Reminder: AmiJournal reserves the right to edit feedback and submissions
for space available and for asthetics.
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "RS-1" "
READER SURVEY
@toc "menu"
/|J READER SURVEY
=============
Please help us collect information about you, and where you found our
electronic magazine by filling out this survey and mailing it to us, or
e-mailing it with your information filled in, in ASCII format, to the
Editor. See "AmiJournal Information" for a complete run-down on how to
contact our editorial office.
-------cut----------------------------------------------------------------
THIS SURVEY IS CONFIDENTIAL - ALL INFORMATION WILL BE KEPT PRIVATE, AND
USED FOR STATISTICAL ANALYSIS AND MARKETING RESEARCH PURPOSES.
1> COMPUTER:
What type of computer(s) do you own? [check applicable]
[ ] Amiga 500/600/600HD [ ] Amiga 1000
[ ] Amiga 1200/1200HD [ ] Amiga 2000/2000HD
[ ] Amiga 3000/3000T [ ] Amiga 4000
[ ] Commodore 64/128 [ ] IBM/compatible 286
[ ] IBM/compatible 386 [ ] IBM/compatible 486
[ ] IBM/compatible Pentium [ ] Apple
[ ] Other [ ] NONE
2> AmigaDOS Version:
What version of AmigaDOS do you run? [check applicable]
[ ] Release 1.0/1.1 [ ] Release 1.2/1.3
[ ] Release 2.04 [ ] Release 2.1
[ ] Release 3.x [ ] Release 4.x
3> What do you use your Amiga system for? [check applicable]
[ ] Recreational (games) [ ] Business (sheets/bases)
[ ] Business (faxes/docs) [ ] Word processing
[ ] Desktop Publishing [ ] On-line use
[ ] BBS system operator [ ] Graphics (morphing/toasters/etc)
[ ] Sound (mods/demos/etc) [ ] Programming/Development
4> Do you regularly use/support software that is illegally copied, cracked
or distributed? (Remember, this is confidential!) [check one]
[ ] NO [ ] YES
5> What features in this issue did you like the MOST? [check applicable]
[ ] The Editor's Desk [ ] News headlines
[ ] Network news [ ] Feedback
[ ] Software review [ ] PFile review
6> What features in this issue did you like the LEAST? [check applicable]
[ ] The Editor's Desk [ ] News headlines
[ ] Network news [ ] Feedback
[ ] Software review [ ] PFile review
7> What would you like to see MORE of in AmiJournal?
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
8> What would you like to see LESS of in AmiJournal?
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
9> Where do you normally get AmiJournal from? [check one of each list]
HOW:
[ ] Download [ ] C-LINK File Request
FROM:
[ ] Planet X BBS [ ] Daily Planet BBS
[ ] FutureWorld BBS [ ] FREESPACE:Negative BBS
[ ] Ground Zero BBS [ ] AmiConnection BBS
[ ] Other:_________________
-------cut----------------------------------------------------------------
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "DD-1" "=AmiJournal 1.08= Direct Distribution Sites"
@toc "menu"
/|J DIRECT DISTRIBUTION SITES
=========================
Each Saturday, the latest issue of AmiJournal can be found on the following
BBSes which we distribute to directly (either by uploading the magazine
there, or by NetMailing the magazine to the site):
| Canada |
@{"Planet X" link "DD-1.1"} ................................... Toronto, ON
@{"The Daily Planet" link "DD-1.2"} ........................... Oshawa, ON
@{"FREESPACE: Negative" link "DD-1.3"} ........................ Leamington, ON
| United States |
@{"Amiga Connection" link "DD-2.1"} ........................... Paramount, CA
@{"FutureWorld!" link "DD-2.2"} ............................... Canton, MI
@{"Ground Zero" link "DD-2.3"} ................................ Port Richey, FL
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode
@node "DD-1.1" "CANADA/Planet X"
@toc "DD-1"
@{b}Planet X BBS@{ub}
Toronto, Ontario
Sysop: Ray Morrell (The Editor)
Node 1: (416)/324-9439 v.32bis
Node 2: [December '93] HST
Node 3: [December '93] 2400
[] Amiga 2000HD [] G-Force '030/40Mhz [] 240MB storage []
C-LINK TORONTO HOST: 911:5177/0.0
FIDONET: 1:229/436.1
InfoNET CO-ORDINATOR: 411:1000/0.0
FREQ: File REQuest as "JOURNAL"
*AmiJournal is located in the "Amiga PD/AmiJournal" file area.
@endnode
@node "DD-1.2" "CANADA/The Daily Planet"
@toc "DD-1"
@{b}The Daily Planet@{ub}
Oshawa, Ontario
Sysop: Michael Moon (Gman)
Node 1: (905)/436-2606 HST
Node 2: (905)/436-2714 v.32
Node 3: (905)/436-1903 v.32bis
(There's more nodes, so call for info)
[] Amiga multi-line system [] 1.5 Gigabytes storage [] CD-ROMS []
FIDONET: 1:229/436.0
*AmiJournal is located in the "Text Files/Magazines" file area.
@endnode
@node "DD-1.3" "CANADA/FREESPACE: Negative"
@toc "DD-1"
@{b}FREESPACE: Negative@{ub}
Leamington, Ontario
Sysop: Electropig
Node 1: (519)/322-0450 DUAL
[] Amiga 2000 [] Off-line Storage []
C-LINK: 911:5178/5.0
*AmiJournal is located in the file area. Ask sysop for specifics.
@endnode
@node "DD-2.1" "USA/AmiConnection"
@toc "DD-1"
@{b}Amiga Connection@{ub}
Paramount, California
Sysop: Warren Peace
Node 1: (310)/634-8759 DUAL
Node 2: (310)/633-5002 2400
(There's more nodes, so call for info)
[] Massive Amiga multi-line system [] Storage, storage, and more storage []
C-LINK WEST COAST CO-ORD: 911:5000/0.0
*AmiJournal is located in the "Documentation" file area.
@endnode
@node "DD-2.2" "USA/FutureWorld!"
@toc "DD-1"
@{b}FutureWorld!@{ub}
Canton, Michigan
Sysop: Big Brother
Node 1: (313)/255-2466 v.32bis
Node 2: (313)/255-2465 v.32
Node 3: (313)/255-2464 HST
[] Home of CNet Amiga! [] Multi-line support/news BBS []
C-LINK: 911:7000/0.0
*AmiJournal is located in the "Amiga Telecommunication" file area.
@endnode
@node "DD-2.3" "USA/Ground Zero"
@toc "DD-1"
@{b}Ground Zero@{ub}
New Port Richey, FL
Sysop: Blue Thunder
Node 1: (813)/849-4034
[] SHI Regional Virus Centre, Eastrn USA [] Multi-line support/news BBS []
C-LINK: 911:6000/0.0
*Ask sysop where to locate AmiJournal on this system.
@endnode
@node "CR-1" "=AmiJournal 1.08= Credits & Information"
@toc "menu"
/|J STAFF CREDITS
=============
Publisher/Distributor PLANET X PRODUCTIONS INT'L
Editor & Researcher RAY MORRELL (THE EDITOR)
Special Thanks To ALL OUR READERS
/|J SUBMISSION INFORMATION
======================
All submissions become the property of AmiJournal, except as
exclusively agreed to otherwise between AmiJournal and the author.
Submissions should be written in ASCII format, without control codes,
and the right margin should be set to 75 characters for best results.
Submissions should include the name or handle or the author. Articles
not related to computing, or to BBSing, or articles with political,
religious or partisan undertones, will not be considered.
/|J HOW TO REACH AmiJournal
=======================
Contributions, feedback, comments, and whatever are more than welcome.
Here's how you can get them to us:
BY MAIL:
--------
You can mail comments, contributions, PD demos for reviewing, or whatever
you feel we should have, to our editorial office and HQ at:
AmiJournal Electronic Magazine
c/o Ray J. Morrell, Editor/Publisher
45 Salisbury Ave.
Toronto, Ontario
M4X 1C5 CANADA
VIA NETMAIL:
------------
If you are a C-LINK sysop, or have access to a BBS on C-LINK, or you have
access to FIDO-net, you can NetMail us either at:
C-LINK:
> The Editor @ 911:5177/0.0
FIDO:
> Ray Morrell @ 1:229/436.0
ON FUTUREWORLD BBS:
-------------------
My handle is (you guessed it) "The Editor" on @{"FutureWorld BBS" link "DD-2.2"}, the support
BBS for CNet Amiga BBS software.
ON PLANET X BBS:
----------------
Our home BBS is @{"Planet X BBS" link "DD-1.1"} in the heart of Toronto, Ontario.
You can leave [F]eedback for the sysop if you want to make a comment or
contribution to AmiJournal, but please specify that your feedback concerns
"AmiJournal" in the title.
The latest issue is always available from Planet X BBS in our file area,
"Amiga PD/AmiJournal", or via a C-LINK file request (FREQ). The FREQ
magic-name for AmiJournal is "JOURNAL" and there is no password.
Issue 1.08 (Saturday, October 30, 1993)
1993, PXP
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@endnode